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Unreal Engine C++ API Reference > Runtime > Core > Unix > FRunnableThreadUnix > EConstants
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Unix/UnixPlatformRunnableThread.h |
Include | #include "Unix/UnixPlatformRunnableThread.h" |
Syntax
enum
&123;
CrashHandlerStackSize = SIGSTKSZ + 192 1024
&125;