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Unreal Engine C++ API Reference > Runtime > Core > UObject
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/UObject/NameTypes.h |
Include | #include "UObject/NameTypes.h" |
Syntax
template<>
struct TStaticGetTypeLayoutHelper< FScriptName >
Functions
Type | Name | Description | |
---|---|---|---|
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uint32 | CallAppendHash
(
const FTypeLayoutDesc& TypeDesc, |
|
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void | CallDestroy
(
void* Object, |
|
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uint32 | CallGetTargetAlignment
(
const FTypeLayoutDesc& TypeDesc, |
|
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void | CallToString
(
const void* Object, |
|
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uint32 | CallUnfrozenCopy
(
const FMemoryUnfreezeContent& Context, |
|
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void | CallWriteMemoryImage
(
FMemoryImageWriter& Writer, |
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const FTypeLayoutDesc & | Do () |