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Unreal Engine C++ API Reference > Runtime > Core > UObject > TScriptDelegate > GetUObjectEvenIfUnreachable
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/UObject/ScriptDelegates.h |
Include | #include "UObject/ScriptDelegates.h" |
const UObject &42; GetUObjectEvenIfUnreachable&40;&41; const
Remarks
Gets the object bound to this delegate (const), even if the object is unreachable The object