BeforeCustomVersionWasAdded |
Before any version changes were made. |
IndirectLightingCache3BandSupport |
Added support for 3 band SH in the ILC. |
CustomReflectionCaptureResolutionSupport |
Allows specifying resolution for reflection capture probes. |
RemovedTextureStreamingLevelData |
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IntroducedMeshDecals |
Translucency is now a property which matters for materials with the decal domain |
ReflectionCapturesStoreAverageBrightness |
Reflection captures are no longer prenormalized. |
ChangedPlanarReflectionFadeDefaults |
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RemovedRenderTargetSize |
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MovedParticleCutoutsToRequiredModule |
Particle Cutout (SubUVAnimation) data is now stored in the ParticleRequired Module. |
MapBuildDataSeparatePackage |
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TextureStreamingMeshUVChannelData |
StaticMesh and SkeletalMesh texcoord size data. |
TypeHandlingForMaterialSqrtNodes |
Added type handling to material normalize and length (sqrt) nodes. |
FixedBSPLightmaps |
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DistanceFieldSelfShadowBias |
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FixedLegacyMaterialAttributeNodeTypes |
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ShaderResourceCodeSharing |
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MotionBlurAndTAASupportInSceneCapture2d |
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AddedTextureRenderTargetFormats |
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FixedMeshUVDensity |
Triggers a rebuild of the mesh UV density while also adding an update in the postedit. |
AddedbUseShowOnlyList |
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VolumetricLightmaps |
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MaterialAttributeLayerParameters |
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StoreReflectionCaptureBrightnessForCooking |
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ModelVertexBufferSerialization |
FModelVertexBuffer does serialize a regular TArray instead of a TResourceArray. |
ReplaceLightAsIfStatic |
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ShaderPermutationId |
Added per FShaderType permutation id. |
IncreaseNormalPrecision |
Changed normal precision in imported data. |
VirtualTexturedLightmaps |
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GeometryCacheFastDecoder |
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LightmapHasShadowmapData |
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DiaphragmDOFOnlyForDeferredShadingRenderer |
Removed old gaussian and bokeh DOF methods from deferred shading renderer. |
VirtualTexturedLightmapsV2 |
Lightmaps replace ULightMapVirtualTexture (non-UTexture derived class) with ULightMapVirtualTexture2D (derived from UTexture) |
SkyAtmosphereStaticLightingVersioning |
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ExplicitSRGBSetting |
UTextureRenderTarget2D now explicitly allows users to create sRGB or non-sRGB type targets. |
VolumetricLightmapStreaming |
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RemovedSM4 |
ShaderModel4 support removed from engine. |
MaterialShaderMapIdSerialization |
Deterministic ShaderMapID serialization. |
StaticMeshSectionForceOpaqueField |
Add force opaque flag for static mesh. |
AutoExposureChanges |
Add force opaque flag for static mesh. |
RemovedEmulatedInstancing |
Removed emulated instancing from instanced static meshes. |
PerInstanceCustomData |
Added per instance custom data (for Instanced Static Meshes) |
AnisotropicMaterial |
Added material attributes to shader graph to support anisotropic materials. |
AutoExposureForceOverrideBiasFlag |
Add if anything has changed in the exposure, override the bias to avoid the new default propagating. |
AutoExposureDefaultFix |
Override for a special case for objects that were serialized and deserialized between versions AutoExposureChanges and AutoExposureForceOverrideBiasFlag. |
VolumeExtinctionBecomesRGB |
Remap Volume Extinction material input to RGB. |
VirtualTexturedLightmapsV3 |
Add a new virtual texture to support virtual texture light map on mobile. |
NaniteFallbackTarget |
Added fallback target modes including auto to Nanite builder. |
NaniteForceMaterialUsage |
Added support to force Nanite material usage if Nanite mesh builders are also forced. |
VersionPlusOne |
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LatestVersion |
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