Navigation
Unreal Engine C++ API Reference > Runtime > Core > UObject > FNameEntry > Encode
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/UObject/NameTypes.h |
Include | #include "UObject/NameTypes.h" |
static void Encode
&40;
ANSICHAR &42; Name,
uint32 Len
&41;