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Unreal Engine C++ API Reference > Runtime > Core > UObject > FName > FName
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/UObject/NameTypes.h |
Include | #include "UObject/NameTypes.h" |
Source | /Engine/Source/Runtime/Core/Private/UObject/UnrealNames.cpp |
FName
&40;
const FNameEntrySerialized & LoadedEntry
&41;
Remarks
Constructor used by FLinkerLoad when loading its name table; Creates an FName with an instance number of 0 that does not attempt to split the FName into string and number portions. Also, this version skips calculating the hashes of the names if possible