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Unreal Engine C++ API Reference > Runtime > Core > UObject > FName > FName
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/UObject/NameTypes.h |
Include | #include "UObject/NameTypes.h" |
Source | /Engine/Source/Runtime/Core/Private/UObject/UnrealNames.cpp |
FName
&40;
const WIDECHAR &42; Name,
int32 Number
&41;
Remarks
Create an FName. Will add the string to the name table if it does not exist. When UE_FNAME_OUTLINE_NUMBER is set, will also add the combination of base string and number to the name table if it doesn't exist.
Parameters
Name | Description |
---|---|
Name | Value for the string portion of the name |
Number | Value for the number portion of the name |