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Unreal Engine C++ API Reference > Runtime > Core > UObject > FName > ToString
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/UObject/NameTypes.h |
Include | #include "UObject/NameTypes.h" |
Source | /Engine/Source/Runtime/Core/Private/UObject/UnrealNames.cpp |
void ToString
&40;
FWideStringBuilderBase & Out
&41; const
Remarks
Converts an FName to a readable format, in place
Parameters
Name | Description |
---|---|
Out | StringBuilder to fill with the string representation of the name |