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Unreal Engine C++ API Reference > Runtime > Core > UObject > FName
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/UObject/NameTypes.h |
Include | #include "UObject/NameTypes.h" |
Syntax
static StringBufferSize = NAME_SIZE + 1 + 10;
Remarks
Buffer size required for any null-terminated FName string, i.e. [name] '_' [digits] '\0'