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Unreal Engine C++ API Reference > Runtime > Core > UObject > FName > GetPlainNameString
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/UObject/NameTypes.h |
Include | #include "UObject/NameTypes.h" |
Source | /Engine/Source/Runtime/Core/Private/UObject/UnrealNames.cpp |
uint32 GetPlainNameString
&40;
TCHAR(&) OutName
&41; const
Remarks
Convert name without number part into TCHAR buffer and returns string length. Doesn't allocate.