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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/UObject > API/Runtime/Core/UObject/FName > API/Runtime/Core/UObject/FName/AppendString
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/UObject/NameTypes.h |
Include | #include "UObject/NameTypes.h" |
Source | /Engine/Source/Runtime/Core/Private/UObject/UnrealNames.cpp |
void AppendString
&40;
FString & Out
&41; const
Remarks
Converts an FName to a readable format, in place, appending to an existing string (ala GetFullName)
Parameters
Name | Description |
---|---|
Out | String to append with the string representation of the name |