Navigation
Unreal Engine C++ API Reference > Runtime > Core > UObject > FMobileObjectVersion
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/UObject/MobileObjectVersion.h |
Include | #include "UObject/MobileObjectVersion.h" |
Syntax
enum Type
&123;
BeforeCustomVersionWasAdded = 0,
InstancedStaticMeshLightmapSerialization,
LQVolumetricLightmapLayers,
StoreReflectionCaptureCompressedMobile,
VersionPlusOne,
LatestVersion = VersionPlusOne - 1,
&125;
Values
Name | Description |
---|---|
BeforeCustomVersionWasAdded | Before any version changes were made. |
InstancedStaticMeshLightmapSerialization | Removed LightmapUVBias, ShadowmapUVBias from per-instance data. |
LQVolumetricLightmapLayers | Added stationary point/spot light direct contribution to volumetric lightmaps. |
StoreReflectionCaptureCompressedMobile | Store Reflection Capture in compressed format for mobile. |
VersionPlusOne | -- |
LatestVersion |