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Unreal Engine C++ API Reference > Runtime > Core > UObject
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/UObject/NameTypes.h |
Include | #include "UObject/NameTypes.h" |
Syntax
struct FMinimalName
Remarks
The minimum amount of data required to reconstruct a name This is smaller than FName when WITH_CASE_PRESERVING_NAME is set, but you lose the case-preserving behavior. The size of this type is not portable across different platforms and configurations, as with FName itself.
Variables
Type | Name | Description | |
---|---|---|---|
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friend | FName |
Constructors
Type | Name | Description | |
---|---|---|---|
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FMinimalName () |
||
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FMinimalName
(
EName N |
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FMinimalName
(
const FName& Name |
Functions
Type | Name | Description | |
---|---|---|---|
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bool | IsNone () |
Operators
Type | Name | Description | |
---|---|---|---|
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bool | operator<
(
FMinimalName Rhs |