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Unreal Engine C++ API Reference > Runtime > Core > UObject > FLazyName > FLiteralOrName
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/UObject/NameTypes.h |
Include | #include "UObject/NameTypes.h" |
Syntax
static LiteralFlag = uint64(1) << (sizeof(uint64) 8 - 1);
Remarks
NOTE: uses high bit of pointer for flag; this may be an issue in future when high byte of address may be used for features like hardware ASAN.