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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TStaticArray< Private::FTaskBase *, sizeof...(TaskTypes)> UE::Tasks::Prerequisites
(
TaskTypes&... Tasks |
Tasks/Task.h | ||
const TaskCollectionType & UE::Tasks::Prerequisites
(
const TaskCollectionType& Tasks |
Tasks/Task.h |
UE::Tasks::Prerequisites(TaskTypes &...)
| Name | UE::Tasks::Prerequisites |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Tasks/Task.h |
| Include Path | #include "Tasks/Task.h" |
namespace UE
{
namespace Tasks
{
template<typename... TaskTypes, typename std::decay_t< decltype< TaskTypes... > >.template Get< 0 >)>::FTaskHandleId *>
TStaticArray < Private::FTaskBase *, sizeof...> UE::Tasks::Prerequisites
(
TaskTypes &... Tasks
)
}
}
UE::Tasks::Prerequisites(const TaskCollectionType &)
| Name | UE::Tasks::Prerequisites |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Tasks/Task.h |
| Include Path | #include "Tasks/Task.h" |
namespace UE
{
namespace Tasks
{
template<typename TaskCollectionType>
const TaskCollectionType & UE::Tasks::Prerequisites
(
const TaskCollectionType & Tasks
)
}
}