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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FVector3f UE::LWC::NarrowWorldPositionChecked
(
const FVector& WorldPosition |
Validated narrowing cast for world positions. FVector -> FVector3f. | Math/Vector.h | |
FVector3f UE::LWC::NarrowWorldPositionChecked
(
const FVector::FReal InX, |
Validated narrowing cast for world positions. FVector -> FVector3f. | Math/Vector.h |
UE::LWC::NarrowWorldPositionChecked(const FVector &)
Description
Validated narrowing cast for world positions. FVector -> FVector3f.
| Name | UE::LWC::NarrowWorldPositionChecked |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/Vector.h |
| Include Path | #include "Math/Vector.h" |
namespace UE
{
namespace LWC
{
FVector3f UE::LWC::NarrowWorldPositionChecked
(
const FVector & WorldPosition
)
}
}
UE::LWC::NarrowWorldPositionChecked(const FVector::FReal, const FVector::FReal, const FVector::FReal)
Description
Validated narrowing cast for world positions. FVector -> FVector3f.
| Name | UE::LWC::NarrowWorldPositionChecked |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/Vector.h |
| Include Path | #include "Math/Vector.h" |
namespace UE
{
namespace LWC
{
FVector3f UE::LWC::NarrowWorldPositionChecked
(
const FVector::FReal InX,
const FVector::FReal InY,
const FVector::FReal InZ
)
}
}