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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLogTemplate * UE::CreateLogTemplate
(
const TCHAR* Format, |
Logging/StructuredLogFormat.h | ||
FLogTemplate * UE::CreateLogTemplate
(
const FText& Format, |
Logging/StructuredLogFormat.h | ||
FLogTemplate * UE::CreateLogTemplate
(
const TCHAR* TextNamespace, |
Logging/StructuredLogFormat.h |
UE::CreateLogTemplate(const TCHAR *, const FLogTemplateOptions &)
| Name | UE::CreateLogTemplate |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Logging/StructuredLogFormat.h |
| Include Path | #include "Logging/StructuredLogFormat.h" |
namespace UE
{
FLogTemplate * UE::CreateLogTemplate
(
const TCHAR * Format,
const FLogTemplateOptions & Options
)
}
UE::CreateLogTemplate(const FText &, const FLogTemplateOptions &)
| Name | UE::CreateLogTemplate |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Logging/StructuredLogFormat.h |
| Include Path | #include "Logging/StructuredLogFormat.h" |
namespace UE
{
FLogTemplate * UE::CreateLogTemplate
(
const FText & Format,
const FLogTemplateOptions & Options
)
}
UE::CreateLogTemplate(const TCHAR , const TCHAR , const TCHAR *, const FLogTemplateOptions &)
| Name | UE::CreateLogTemplate |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Logging/StructuredLogFormat.h |
| Include Path | #include "Logging/StructuredLogFormat.h" |
namespace UE
{
FLogTemplate * UE::CreateLogTemplate
(
const TCHAR * TextNamespace,
const TCHAR * TextKey,
const TCHAR * Format,
const FLogTemplateOptions & Options
)
}