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Passed in through sigqueue for gathering of a callstack from a signal
| Name | ThreadStackUserData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Core/Public/Unix/UnixPlatformCrashContext.h |
| Include Path | #include "Unix/UnixPlatformCrashContext.h" |
Syntax
struct ThreadStackUserData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BackTrace | uint64 * | Unix/UnixPlatformCrashContext.h | ||
| BackTraceCount | int32 | Unix/UnixPlatformCrashContext.h | ||
| bCaptureCallStack | bool | If we want a backtrace or a callstack Backtrace is just a list of program counters and callstack is a symbolicated backtrace | Unix/UnixPlatformCrashContext.h | |
| bDone | TAtomic< bool > | Unix/UnixPlatformCrashContext.h | ||
| CallStack | ANSICHAR * | Unix/UnixPlatformCrashContext.h | ||
| CallStackSize | SIZE_T | Unix/UnixPlatformCrashContext.h | ||
| ThreadStackUserData | union ThreadStackUserData | Unix/UnixPlatformCrashContext.h |