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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FString TextLocalizationResourceUtil::GetNativeCultureName
(
const TArray< FString >& InLocalizationPaths |
Given some paths to look at, get the native culture for the targets within those paths (if known). | Internationalization/TextLocalizationResource.h | |
FString TextLocalizationResourceUtil::GetNativeCultureName
(
const ELocalizedTextSourceCategory InCategory |
Given a localization category, get the native culture for the targets for that category (if known). | Internationalization/TextLocalizationResource.h |
TextLocalizationResourceUtil::GetNativeCultureName(const TArray< FString > &)
Description
Given some paths to look at, get the native culture for the targets within those paths (if known).
| Name | TextLocalizationResourceUtil::GetNativeCultureName |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Internationalization/TextLocalizationResource.h |
| Include Path | #include "Internationalization/TextLocalizationResource.h" |
| Source | /Engine/Source/Runtime/Core/Private/Internationalization/TextLocalizationResource.cpp |
namespace TextLocalizationResourceUtil
{
FString TextLocalizationResourceUtil::GetNativeCultureName
(
const TArray < FString > & InLocalizationPaths
)
}
The native culture for the targets within the given paths based on the data in the first LocMeta file, or an empty string if the native culture is unknown.
TextLocalizationResourceUtil::GetNativeCultureName(const ELocalizedTextSourceCategory)
Description
Given a localization category, get the native culture for the targets for that category (if known).
| Name | TextLocalizationResourceUtil::GetNativeCultureName |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Internationalization/TextLocalizationResource.h |
| Include Path | #include "Internationalization/TextLocalizationResource.h" |
| Source | /Engine/Source/Runtime/Core/Private/Internationalization/TextLocalizationResource.cpp |
namespace TextLocalizationResourceUtil
{
FString TextLocalizationResourceUtil::GetNativeCultureName
(
const ELocalizedTextSourceCategory InCategory
)
}
The native culture for the given localization category, or an empty string if the native culture is unknown.