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Unreal Engine C++ API Reference > Runtime > Core > Templates > TNonNullPtr > operator=
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Templates/NonNullPointer.h |
Include | #include "Templates/NonNullPointer.h" |
template<typename OtherObjectType>
TEnableIf< UE::Core::Private::NonNullPtr::TPointerIsConvertibleFromTo< OtherObjectType, ObjectType >::Value, TNonNullPtr & >::Type operator&61;
&40;
const TNonNullPtr< OtherObjectType > & Other
&41;
Remarks
Assignment operator taking another TNonNullPtr