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Unreal Engine C++ API Reference > Runtime > Core > Tasks > FTaskHandle > BusyWait
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Tasks/Task.h |
Include | #include "Tasks/Task.h" |
template<typename ConditionType>
bool BusyWait
&40;
ConditionType && Condition
&41; const
Remarks
Waits for task's completion or the given condition becomes true, while executing other tasks. the call can return much later than the given condition became true true if the task is completed