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RAII-style scope locking of a synchronisation primitive MutexType_ is required to implement WriteLock_ and `WriteUnlock_ methods Example: { TWriteScopeLock
| Name | TWriteScopeLock |
| Type | class |
| Header File | /Engine/Source/Runtime/Core/Public/Misc/ScopeRWLock.h |
| Include Path | #include "Misc/ScopeRWLock.h" |
Syntax
template<typename MutexType>
class TWriteScopeLock
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Misc/ScopeRWLock.h | |||
TWriteScopeLock
(
const TWriteScopeLock& |
Misc/ScopeRWLock.h | ||
TWriteScopeLock
(
MutexType& InMutex |
Misc/ScopeRWLock.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~TWriteScopeLock() |
Misc/ScopeRWLock.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Mutex | MutexType * | Misc/ScopeRWLock.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void WriteUnlock() |
Misc/ScopeRWLock.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TWriteScopeLock & operator=
(
const TWriteScopeLock& |
Misc/ScopeRWLock.h | ||
TWriteScopeLock & operator=
(
TWriteScopeLock&& |
Misc/ScopeRWLock.h |