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Description
Transform a direction vector by the inverse of this transform - will not take into account translation part. If you want to transform a surface normal (or plane) and correctly account for non-uniform scaling you should use TransformByUsingAdjointT with adjoint of matrix inverse.
| Name | InverseTransformVector |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/TransformNonVectorized.h |
| Include Path | #include "Math/TransformNonVectorized.h" |
TVector < T > InverseTransformVector
(
const TVector < T > & V
) const