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This seemingly-pointless class is intended to be API-compatible with TStringPassthru and is returned by StringPassthru when no string conversion is necessary.
| Name | TPassthruPointer |
| Type | class |
| Header File | /Engine/Source/Runtime/Core/Public/Containers/StringConv.h |
| Include Path | #include "Containers/StringConv.h" |
Syntax
template<typename T>
class TPassthruPointer
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TPassthruPointer
(
T* InPtr |
Containers/StringConv.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Ptr | T * | Containers/StringConv.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Apply() |
Containers/StringConv.h | ||
T * Get() |
Setting to UE_LIFETIMEBOUND even though TPassthruPointer doesn't own the pointer, because we want StringMemoryPassthru to give consistent warnings no matter what implementation choice it makes | Containers/StringConv.h |