Navigation
API > API/Runtime > API/Runtime/Core > API/Runtime/Core/TAwaitableTask
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Init
(
const TCHAR* DebugName, |
Initialize a new Task now and Abandon previous work (if any) initialized Tasks can be awaited on, but they will run synchronous in this case | Experimental/Async/AwaitableTask.h | |
void Init
(
const TCHAR* DebugName, |
Initialize a new Task with given Priority now and Abandon previous work (if any) initialized Tasks can be awaited on, but they will run synchronous in this case | Experimental/Async/AwaitableTask.h |
Init(const TCHAR *, CallableT &&)
Description
Initialize a new Task now and Abandon previous work (if any) initialized Tasks can be awaited on, but they will run synchronous in this case
| Name | Init |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Experimental/Async/AwaitableTask.h |
| Include Path | #include "Experimental/Async/AwaitableTask.h" |
template<typename CallableT>
void Init
(
const TCHAR * DebugName,
CallableT && Callable
)
Init(const TCHAR *, LowLevelTasks::ETaskPriority, CallableT &&)
Description
Initialize a new Task with given Priority now and Abandon previous work (if any) initialized Tasks can be awaited on, but they will run synchronous in this case
| Name | Init |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Experimental/Async/AwaitableTask.h |
| Include Path | #include "Experimental/Async/AwaitableTask.h" |
template<typename CallableT>
void Init
(
const TCHAR * DebugName,
LowLevelTasks::ETaskPriority Priority,
CallableT && Callable
)