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Unreal Engine C++ API Reference > Runtime > Core > String
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/String/ParseLines.h |
Include | #include "String/ParseLines.h" |
namespace UE
{
namespace String
{
template<typename OutputType>
void UE&58;&58;String&58;&58;ParseLines
&40;
const FStringView View,
OutputType & Output,
const EParseLinesOptions Options
&41;
}
}
Remarks
Parse lines in the input string as terminated by any of CRLF, CR, LF.
Output strings are sub-views of the input view and have the same lifetime as the input view. By default, empty lines are collected.
Parameters
Name | Description |
---|---|
View | A view of the string to split into lines. |
Output | The output to add parsed lines to by calling Output.Add(FStringView). |
Options | Flags to modify the default behavior. |