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Unreal Engine C++ API Reference > Runtime > Core > String
References
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|
Module |
Core |
Header |
/Engine/Source/Runtime/Core/Public/String/FormatStringSan.h |
Include |
#include "String/FormatStringSan.h" |
Syntax
namespace UE
{
namespace Core
{
namespace Private
{
namespace FormatStringSan
{
enum EFormatStringSanStatus
&123;
StatusOk,
StatusSNeedsTCHARPtrArg,
StatusHSNeedsCharPtrArg,
StatusIncompleteFormatSpecifierOrUnescapedPercent,
StatusCNeedsTCHARArg,
StatusPNeedsPointerArg,
StatusFNeedsFloatOrDoubleArg,
StatusCapitalSNeedsCharPtr,
StatusCapitalSNeedsTCHARPtr,
StatusInvalidFormatSpec,
StatusNotEnoughArguments,
StatusDNeedsIntegerArg,
StatusZNeedsIntegerSpec,
StatusZNeedsIntegerArg,
StatusDynamicLengthSpecNeedsIntegerArg,
StatusLNeedsIntegerArg,
StatusHNeedsIntegerArg,
StatusHHNeedsIntegerSpec,
StatusHHNeedsIntegerArg,
StatusLLNeedsIntegerSpec,
StatusLLNeedsIntegerArg,
StatusI64BadSpec,
StatusI64NeedsIntegerArg,
&125;
}
}
}
}
Values
Name |
Description |
StatusOk |
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StatusSNeedsTCHARPtrArg |
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StatusHSNeedsCharPtrArg |
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StatusIncompleteFormatSpecifierOrUnescapedPercent |
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StatusCNeedsTCHARArg |
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StatusPNeedsPointerArg |
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StatusFNeedsFloatOrDoubleArg |
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StatusCapitalSNeedsCharPtr |
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StatusCapitalSNeedsTCHARPtr |
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StatusInvalidFormatSpec |
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StatusNotEnoughArguments |
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StatusDNeedsIntegerArg |
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StatusZNeedsIntegerSpec |
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StatusZNeedsIntegerArg |
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StatusDynamicLengthSpecNeedsIntegerArg |
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StatusLNeedsIntegerArg |
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StatusHNeedsIntegerArg |
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StatusHHNeedsIntegerSpec |
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StatusHHNeedsIntegerArg |
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StatusLLNeedsIntegerSpec |
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StatusLLNeedsIntegerArg |
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StatusI64BadSpec |
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StatusI64NeedsIntegerArg |
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