Navigation
Unreal Engine C++ API Reference > Runtime > Core > Stats
Inheritance Hierarchy
- FConditionalScopeLogTime
- FScopeLogTime
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Stats/StatsMisc.h |
Include | #include "Stats/StatsMisc.h" |
Syntax
struct FConditionalScopeLogTime
Remarks
Utility class to log time passed in seconds, adding cumulative stats to passed in variable.
Variables
Type | Name | Description | |
---|---|---|---|
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FTotalTimeAndCount * | Cumulative | |
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const FString | Name | |
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const double | StartTime | |
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EScopeLogTimeUnits | Units |
Constructors
Type | Name | Description | |
---|---|---|---|
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FConditionalScopeLogTime
(
bool bCondition, |
Initialization constructor. | |
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FConditionalScopeLogTime
(
bool bCondition, |
Destructors
Type | Name | Description | |
---|---|---|---|
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Destructor. |
Functions
Type | Name | Description | |
---|---|---|---|
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double | GetDisplayScopedTime
(
double InScopedTime |
|
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FString |
Enums
Type | Name | Description | |
---|---|---|---|
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EScopeLogTimeUnits |