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Unreal Engine C++ API Reference > Runtime > Core
Classes
Type | Name | Description | |
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FConditionalScopeLogTime | Utility class to log time passed in seconds, adding cumulative stats to passed in variable. | |
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FDynamicStats | Helper class used to generate dynamic stat ids. | |
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FScopeCycleCounter | ||
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FScopeLogTime | Utility class to log time passed in seconds, adding cumulative stats to passed in variable. | |
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FSecondsCounterData | Utility class to store a counter and a time value in seconds. | |
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FSecondsCounterScope | Utility class to update a FSecondsCounterData. | |
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FSimpleScopeSecondsCounter | Utility class to capture time passed in seconds, adding delta time to passed in variable. | |
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FStats | Helper struct that contains method available even when the stats are disabled. | |
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FStatsHierarchical | A helper class with static methods to perform hierarchical profiling | |
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FStatsTreeElement | An element in a profiling / stats tree | |
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FThreadIdleStats | This is thread-private information about the thread idle stats, which we always collect, even in final builds | |
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TStatId |
Typedefs
Name | Description |
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FTotalTimeAndCount | Key contains total time, value contains total count. |
Enums
Type | Name | Description | |
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EStatFlags | ||
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EStatType | Used by the profiler |
Functions
Type | Name | Description | |
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bool |
DirectStatsCommand
(
const TCHAR* Cmd, |
Pass a console command directly to the stats system, return true if it is known command, false means it might be a stats command. |
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bool | operator!
(
EStatFlags E |
|
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EStatFlags | operator&
(
EStatFlags Lhs, |
|
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EStatFlags & | operator&=
(
EStatFlags& Lhs, |
|
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EStatFlags | operator^
(
EStatFlags Lhs, |
|
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EStatFlags & | operator^=
(
EStatFlags& Lhs, |
|
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EStatFlags | operator|
(
EStatFlags Lhs, |
|
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EStatFlags & | operator|=
(
EStatFlags& Lhs, |
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EStatFlags | operator~
(
EStatFlags E |
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void | StatsPrimaryEnableAdd
(
int32 Value |
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void | StatsPrimaryEnableSubtract
(
int32 Value |