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Unreal Engine C++ API Reference > Runtime > Core > Serialization > TStaticGetTypeLayoutHelper< int8 >
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Serialization/MemoryLayout.h |
Include | #include "Serialization/MemoryLayout.h" |
static uint32 CallAppendHash
&40;
const FTypeLayoutDesc & TypeDesc,
const FPlatformTypeLayoutParameters & LayoutParams,
FSHA1 & Hasher
&41;