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Unreal Engine C++ API Reference > Runtime > Core > Serialization > TStaticGetTypeLayoutHelper< FHashedNameDebugString >
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Serialization/MemoryImage.h |
Include | #include "Serialization/MemoryImage.h" |
static void CallDestroy
&40;
void &42; Object,
const FTypeLayoutDesc &,
const FPointerTableBase &42; PtrTable,
bool bIsFrozen
&41;