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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/Serialization
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Serialization/MemoryLayout.h |
Include | #include "Serialization/MemoryLayout.h" |
Syntax
template<typename T>
struct THasTypeLayout
Specializations
THasTypeLayout< bool >
THasTypeLayout< char >
[THasTypeLayout< char16_t >](API\Runtime\Core\Serialization\THasTypeLayout_char16_t)
THasTypeLayout< double >
THasTypeLayout< EMaterialParameterType >
THasTypeLayout< ENamedThreads::Type >
THasTypeLayout< ERayTracingGeometryInitializerType >
THasTypeLayout< ERayTracingGeometryType >
THasTypeLayout< ERHIFeatureLevel::Type >
THasTypeLayout< EShaderParameterType >
THasTypeLayout< ETypeLayoutInterface::Type >
THasTypeLayout< EUniformBufferBaseType >
THasTypeLayout< EUniformBufferBindingFlags >
THasTypeLayout< EVertexElementType >
THasTypeLayout< FColor >
THasTypeLayout< FFloat16 >
THasTypeLayout< FGuid >
THasTypeLayout< FHashedNameDebugString >
THasTypeLayout< FLinearColor >
THasTypeLayout< float >
THasTypeLayout< FMemoryImageName >
THasTypeLayout< FPackedNormal >
THasTypeLayout< FPackedRGBA16N >
THasTypeLayout< FQuat4d >
THasTypeLayout< FQuat4f >
THasTypeLayout< FRotator3d >
THasTypeLayout< FRotator3f >
THasTypeLayout< FScriptName >
THasTypeLayout< FSetElementId >
THasTypeLayout< FShaderTarget >
THasTypeLayout< FSHAHash >
THasTypeLayout< FThreadSafeCounter >
THasTypeLayout< FTransform3d >
THasTypeLayout< FTransform3f >
THasTypeLayout< FVector3d >
THasTypeLayout< FVector3f >
THasTypeLayout< FVector4d >
THasTypeLayout< FVector4f >
THasTypeLayout< int >
THasTypeLayout< int8 >
THasTypeLayout< long >
THasTypeLayout< long long >
THasTypeLayout< short >
THasTypeLayout< UE::Shader::EValueComponentType >
THasTypeLayout< UE::Shader::EValueType >
THasTypeLayout< unsigned char >
THasTypeLayout< unsigned int >
THasTypeLayout< unsigned long >
THasTypeLayout< unsigned long long >
THasTypeLayout< unsigned short >
THasTypeLayout< void * >
THasTypeLayout< wchar_t >
Constants
Name | Description |
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Value |