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Unreal Engine C++ API Reference > Runtime > Core > Serialization > Freeze::IntrinsicToString
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Serialization/MemoryLayout.h |
Include | #include "Serialization/MemoryLayout.h" |
Source | /Engine/Source/Runtime/Core/Private/Serialization/MemoryImage.cpp |
namespace Freeze
{
void Freeze&58;&58;IntrinsicToString
&40;
unsigned int Object,
const FTypeLayoutDesc & TypeDesc,
const FPlatformTypeLayoutParameters & LayoutParams,
FMemoryToStringContext & OutContext
&41;
}