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Unreal Engine C++ API Reference > Runtime > Core > Serialization > Freeze::IntrinsicAppendHash
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Serialization/MemoryImage.h |
Include | #include "Serialization/MemoryImage.h" |
namespace Freeze
{
template<typename T>
uint32 Freeze&58;&58;IntrinsicAppendHash
&40;
const TMemoryImagePtr< T > &42; DummyObject,
const FTypeLayoutDesc & TypeDesc,
const FPlatformTypeLayoutParameters & LayoutParams,
FSHA1 & Hasher
&41;
}