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Unreal Engine C++ API Reference > Runtime > Core > Serialization > Formatters
Inheritance Hierarchy
- FStructuredArchiveFormatter
- FBinaryArchiveFormatter
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Serialization/Formatters/BinaryArchiveFormatter.h |
Include | #include "Serialization/Formatters/BinaryArchiveFormatter.h" |
Syntax
class FBinaryArchiveFormatter : public FStructuredArchiveFormatter
Constructors
Type | Name | Description | |
---|---|---|---|
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FBinaryArchiveFormatter
(
FArchive& InInner |
Destructors
Type | Name | Description | |
---|---|---|---|
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Overridden from FStructuredArchiveFormatter
Type | Name | Description | |
---|---|---|---|
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void | EnterArray
(
int32& NumElements |
|
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void | ||
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void | EnterAttribute
(
FArchiveFieldName AttributeName |
|
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void | ||
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void | ||
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void | EnterField
(
FArchiveFieldName Name |
|
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void | EnterMap
(
int32& NumElements |
|
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void | EnterMapElement
(
FString& Name |
|
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void | EnterRecord () |
|
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void | EnterStream () |
|
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void | ||
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FArchive & | ||
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bool | ||
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void | LeaveArray () |
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void | ||
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void | ||
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void | ||
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void | LeaveField () |
|
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void | LeaveMap () |
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void | ||
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void | LeaveRecord () |
|
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void | LeaveStream () |
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void | ||
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void | Serialize
(
double& Value |
|
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void | Serialize
(
FObjectPtr& Value |
|
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void | Serialize
(
FLazyObjectPtr& Value |
|
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void | Serialize
(
FSoftObjectPath& Value |
|
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void | Serialize
(
FSoftObjectPtr& Value |
|
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void | Serialize
(
FWeakObjectPtr& Value |
|
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void | ||
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void | ||
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void | ||
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void | ||
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void | Serialize
(
bool& Value |
|
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void | ||
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void | Serialize
(
void* Data, |
|
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void | Serialize
(
int64& Value |
|
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void | Serialize
(
int32& Value |
|
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void | Serialize
(
int16& Value |
|
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void | Serialize
(
int8& Value |
|
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void | Serialize
(
uint64& Value |
|
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void | Serialize
(
uint32& Value |
|
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void | Serialize
(
uint16& Value |
|
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void | Serialize
(
uint8& Value |
|
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void | Serialize
(
float& Value |
|
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bool | TryEnterAttribute
(
FArchiveFieldName AttributeName, |
|
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bool | ||
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bool | TryEnterField
(
FArchiveFieldName Name, |