Navigation
Unreal Engine C++ API Reference > Runtime > Core > Serialization > Formatters > FBinaryArchiveFormatter
- FStructuredArchiveFormatter::HasDocumentTree()
- FBinaryArchiveFormatter::HasDocumentTree()
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Serialization/Formatters/BinaryArchiveFormatter.h |
Include | #include "Serialization/Formatters/BinaryArchiveFormatter.h" |
Source | /Engine/Source/Runtime/Core/Private/Serialization/Formatters/BinaryArchiveFormatter.cpp |
virtual bool HasDocumentTree&40;&41; const