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Unreal Engine C++ API Reference > Runtime > Core > Serialization > FStructuredArchiveSlot
Type | Name | Description | |
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void | operator<<
(
uint8& Value |
We don't support chaining writes to a single slot, so this returns void. |
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void | operator<<
(
double& Value |
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void | operator<<
(
bool& Value |
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void | operator<<
(
FString& Value |
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void | operator<<
(
FName& Value |
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void | operator<<
(
UObject*& Value |
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void | operator<<
(
FText& Value |
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void | operator<<
(
FWeakObjectPtr& Value |
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void | operator<<
(
FSoftObjectPtr& Value |
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void | operator<<
(
FSoftObjectPath& Value |
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void | operator<<
(
FLazyObjectPtr& Value |
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void | operator<<
(
uint16& Value |
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void | operator<<
(
FObjectPtr& Value |
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void | operator<<
(
TEnumAsByte< T >& Value |
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void | operator<<
(
EnumType& Value |
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void | operator<<
(
UE::StructuredArchive::Private::TNamedAttribute< T > Item |
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void | ||
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void | operator<<
(
uint32& Value |
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void | operator<<
(
uint64& Value |
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void | operator<<
(
int8& Value |
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void | operator<<
(
int16& Value |
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void | operator<<
(
int32& Value |
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void | operator<<
(
int64& Value |
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void | operator<<
(
float& Value |