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Unreal Engine C++ API Reference > Runtime > Core > Serialization > FStructuredArchiveSlot > Serialize
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Serialization/StructuredArchiveSlots.h |
Include | #include "Serialization/StructuredArchiveSlots.h" |
Source | /Engine/Source/Runtime/Core/Private/Serialization/StructuredArchiveSlots.cpp |
void Serialize
&40;
TArray< uint8 > & Data
&41;