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Unreal Engine C++ API Reference > Runtime > Core > Serialization
Inheritance Hierarchy
- FSlotPosition
- FSlotBase
- FStructuredArchiveRecord
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Serialization/StructuredArchiveSlots.h |
Include | #include "Serialization/StructuredArchiveSlots.h" |
Syntax
class FStructuredArchiveRecord : public UE::StructuredArchive::Private::FSlotBase
Remarks
Represents a record in the structured archive. An object contains slots that are identified by FArchiveName, which may be compiled out with binary-only archives.
Functions
Type | Name | Description | |
---|---|---|---|
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FStructuredArchiveArray | EnterArray
(
FArchiveFieldName Name, |
|
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FStructuredArchiveSlot | EnterField
(
FArchiveFieldName Name |
|
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FStructuredArchiveMap | EnterMap
(
FArchiveFieldName Name, |
|
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FStructuredArchiveRecord | EnterRecord
(
FArchiveFieldName Name |
|
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FStructuredArchiveStream | EnterStream
(
FArchiveFieldName Name |
|
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TOptional< FStructuredArchiveSlot > | TryEnterField
(
FArchiveFieldName Name, |
Operators
Type | Name | Description | |
---|---|---|---|
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FStructuredArchiveRecord & | operator<<
(
UE::StructuredArchive::Private::TNamedValue< T > Item |