Navigation
Unreal Engine C++ API Reference > Runtime > Core > Serialization > FStructuredArchiveRecord
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Serialization/StructuredArchiveSlots.h |
Include | #include "Serialization/StructuredArchiveSlots.h" |
Source | /Engine/Source/Runtime/Core/Private/Serialization/StructuredArchiveSlots.cpp |
TOptional< FStructuredArchiveSlot > TryEnterField
&40;
FArchiveFieldName Name,
bool bEnterForSaving
&41;