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Unreal Engine C++ API Reference > Runtime > Core > Serialization > FStructuredArchive
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Serialization/StructuredArchive.h |
Include | #include "Serialization/StructuredArchive.h" |
Source | /Engine/Source/Runtime/Core/Private/Serialization/StructuredArchive.cpp |
void LeaveSlot&40;&41;
Remarks
Leaves slot at the top of the current scope