Navigation
Unreal Engine C++ API Reference > Runtime > Core > Serialization > FStructuredArchive
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Serialization/StructuredArchive.h |
Include | #include "Serialization/StructuredArchive.h" |
Source | /Engine/Source/Runtime/Core/Private/Serialization/StructuredArchive.cpp |
int32 EnterSlotAsType
&40;
UE::StructuredArchive::Private::FSlotPosition Slot,
UE::StructuredArchive::Private::EElementType ElementType
&41;
Remarks
Enters the current slot, adding an element onto the stack. Asserts if the archive is not in a state about to write to an empty-slot. The depth of the newly-entered slot.