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Unreal Engine C++ API Reference > Runtime > Core > Serialization > FPlatformTypeLayoutParameters
Type | Name | Description | |
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void | InitializeForPlatform
(
const ITargetPlatform* TargetPlatform |
Initializes for the given platform, or for current platform if TargetPlatform is nullptr |
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void | InitializeForPlatform
(
const FString& PlatformName, |