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Unreal Engine C++ API Reference > Runtime > Core > Serialization > FPlatformTypeLayoutParameters > InitializeForPlatform
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Serialization/MemoryLayout.h |
Include | #include "Serialization/MemoryLayout.h" |
Source | /Engine/Source/Runtime/Core/Private/Serialization/MemoryImage.cpp |
void InitializeForPlatform
&40;
const ITargetPlatform &42; TargetPlatform
&41;
Remarks
Initializes for the given platform, or for current platform if TargetPlatform is nullptr