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Unreal Engine C++ API Reference > Runtime > Core > Serialization > FNameAsStringIndexProxyArchive
- FArchive::operator<<()
- FArchiveProxy::operator<<()
- FNameAsStringIndexProxyArchive::operator<<()
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Serialization/NameAsStringIndexProxyArchive.h |
Include | #include "Serialization/NameAsStringIndexProxyArchive.h" |
Source | /Engine/Source/Runtime/Core/Private/Serialization/NameAsStringIndexProxyArchive.cpp |
virtual FArchive & operator<<
&40;
FName & N
&41;
Remarks
Serialize the given FName as an FString or an index (if we encountered it again)