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Unreal Engine C++ API Reference > Runtime > Core > Serialization > FMemoryReaderView
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Serialization/MemoryReader.h |
Include | #include "Serialization/MemoryReader.h" |
void SetLimitSize
&40;
int64 NewLimitSize
&41;
Remarks
With this method it's possible to attach data behind some serialized data.