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Unreal Engine C++ API Reference > Runtime > Core > Serialization
Inheritance Hierarchy
- FMemoryImageAllocatorBase
- TMemoryImageAllocator::ForAnyElementType
- TMemoryImageAllocator::ForElementType
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Serialization/MemoryImage.h |
Include | #include "Serialization/MemoryImage.h" |
Syntax
class FMemoryImageAllocatorBase
Constructors
Type | Name | Description | |
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Destructors
Type | Name | Description | |
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Destructor. |
Functions
Type | Name | Description | |
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void | CopyUnfrozen
(
const FMemoryUnfreezeContent& Context, |
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SIZE_T | GetAllocatedSize
(
int32 NumAllocatedElements, |
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FScriptContainerElement * | ||
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int64 | ||
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bool | ||
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void | MoveToEmpty
(
FMemoryImageAllocatorBase& Other |
Moves the state of another allocator into this one. |
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void | ResizeAllocation
(
int32 PreviousNumElements, |
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void | ToString
(
const FTypeLayoutDesc& TypeDesc, |
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void | WriteMemoryImage
(
FMemoryImageWriter& Writer, |