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Unreal Engine C++ API Reference > Runtime > Core > Serialization > FMemoryImageAllocatorBase
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Serialization/MemoryImage.h |
Include | #include "Serialization/MemoryImage.h" |
Source | /Engine/Source/Runtime/Core/Private/Containers/MemoryImageAllocator.cpp |
void ToString
&40;
const FTypeLayoutDesc & TypeDesc,
int32 NumAllocatedElements,
int32 MaxAllocatedElements,
const FPlatformTypeLayoutParameters & LayoutParams,
FMemoryToStringContext & OutContext
&41; const