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Unreal Engine C++ API Reference > Runtime > Core > Serialization > FMemoryImageAllocatorBase
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Serialization/MemoryImage.h |
Include | #include "Serialization/MemoryImage.h" |
Source | /Engine/Source/Runtime/Core/Private/Containers/MemoryImageAllocator.cpp |
void MoveToEmpty
&40;
FMemoryImageAllocatorBase & Other
&41;
Remarks
Moves the state of another allocator into this one. Assumes that the allocator is currently empty, i.e. memory may be allocated but any existing elements have already been destructed (if necessary).
Parameters
Name | Description |
---|---|
Other | The allocator to move the state from. This allocator should be left in a valid empty state. |