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Unreal Engine C++ API Reference > Runtime > Core > Serialization
Inheritance Hierarchy
- FArchiveState
- FArchive
- FMemoryArchive
- FArrayReader
- FConcertIdentifierRewriter
- FConcertSyncObjectRewriter
- FLargeMemoryReader
- FArchiveStackTraceReader
- FLargeMemoryWriter
- FArchiveStackTrace
- FArchiveStackTraceMemoryWriter
- FMemoryReader
- FChaosVDMemoryReader
- FConcertIdentifierReader
- FConcertSyncObjectReader
- FMLAdapterMemoryReader
- FMemoryReaderView
- FObjectReader
- FBinaryObjectReader
- FStaticMemoryReader
- TMemoryHasher
- TMemoryWriterBase
- FMemoryWriter
- FChaosVDMemoryWriter
- FConcertIdentifierWriter
- FConcertSyncObjectWriter
- FMaterialResourceMemoryWriter
- FMLAdapterMemoryWriter
- FObjectWriter
- FBinaryObjectWriter
- FMemoryWriter64
- TBufferArchive
- FBufferArchive
- FNetworkFileArchive
- FBufferArchive64
- FOpenXRCaptureEncoder
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Serialization/MemoryArchive.h |
Include | #include "Serialization/MemoryArchive.h" |
Syntax
class FMemoryArchive : public FArchive
Remarks
Base class for serializing arbitrary data in memory.
Variables
Type | Name | Description | |
---|---|---|---|
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int64 | Offset |
Constructors
Type | Name | Description | |
---|---|---|---|
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Marked as protected to avoid instantiating this class directly |
Overridden from FArchive
Type | Name | Description | |
---|---|---|---|
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void | Attempts to set the current offset into backing data storage, this will do nothing if there is no storage. |
Overridden from FArchiveState
Type | Name | Description | |
---|---|---|---|
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FString | Returns the name of the Archive. | |
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int64 | Tell () |
Returns the current location within the backing data storage, which can possibly be passed to Seek later to restore a read/write location. |
Operators
Type | Name | Description | |
---|---|---|---|
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FArchive & | operator<<
(
FName& Value |
Serializes an FName value from or into this archive. |
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FArchive & | operator<<
(
UObject*& Value |
Serializes an UObject value from or into this archive. |
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FArchive & | operator<<
(
FText& Value |
Serializes an FText value from or into an archive. |
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FArchive & | operator<<
(
FField*& Value |
Serializes a Field value from or into this archive. |
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FArchive & | operator<<
(
TCheckedObjPtr< T >& Value |
Serializes a UObject wrapped in a TCheckedObjPtr container, using the above operator, and verifies the serialized object is derived from the correct base class, to prevent illegal casting. |
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FArchive & | operator<<
(
FLazyObjectPtr& Value |
Serializes a lazy object pointer value from or into this archive. |
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FArchive & | operator<<
(
FObjectPtr& Value |
Serializes a wrapped object pointer value from or into this archive. |
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FArchive & | operator<<
(
FSoftObjectPtr& Value |
Serializes asset pointer from or into this archive. |
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FArchive & | operator<<
(
FSoftObjectPath& Value |
Serializes soft object paths from or into this archive. |
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FArchive & | operator<<
(
FWeakObjectPtr& Value |
Serializes FWeakObjectPtr value from or into this archive. |